wiki:id:quick_scenarios
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======Quick Scenarios====== | ======Quick Scenarios====== | ||
- | There are six quick scenarios available in Intact.Design. Programmed loads and restraints are placed on the object depending on which scenario you select. There are a few options you can change, but Intact.Design does most of the work for you! | + | There are six quick scenarios available in Intact.Design. Programmed loads and restraints are placed on the object depending on which scenario you select. There are a few options you can change, but Intact.Design does most of the work for you! For more advanced setup, check out the **[[http:// |
=====Gravity===== | =====Gravity===== | ||
**Intro:** The acceleration due to gravity is approximately 9.81 m/s/s or about 32.2 ft/s/s. A force is defined to be a mass times an acceleration. The acceleration is defined to be gravity and the mass is calculated from the density of the material and the volume of the part. Any object made must be able to withstand at least this amount of force. Issues tend to arise in larger, more complex structures, due to the weight and loads the supports take.\\ | **Intro:** The acceleration due to gravity is approximately 9.81 m/s/s or about 32.2 ft/s/s. A force is defined to be a mass times an acceleration. The acceleration is defined to be gravity and the mass is calculated from the density of the material and the volume of the part. Any object made must be able to withstand at least this amount of force. Issues tend to arise in larger, more complex structures, due to the weight and loads the supports take.\\ | ||
- | **Controls: | + | **Controls: |
**Usefulness: | **Usefulness: | ||
{{ : | {{ : | ||
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=====Squash===== | =====Squash===== | ||
**Intro:** This is a simulation in which an object is pressed against the ground. A vertical force is applied to the top surfaces of the model in the downwards direction, which " | **Intro:** This is a simulation in which an object is pressed against the ground. A vertical force is applied to the top surfaces of the model in the downwards direction, which " | ||
- | **Controls: | + | **Controls: |
**Usefulness: | **Usefulness: | ||
+ | {{ : | ||
[[#Quick Scenarios|Back to Top]] | [[#Quick Scenarios|Back to Top]] | ||
=====Squeeze===== | =====Squeeze===== | ||
**Intro:** Two equivalent forces are applied to opposite ends of the model. The forces are equivalent, so they squeeze the model without moving it.\\ | **Intro:** Two equivalent forces are applied to opposite ends of the model. The forces are equivalent, so they squeeze the model without moving it.\\ | ||
- | **Controls: | + | **Controls: |
**Important note:** It is very important to realize that this scenario doesn’t actually apply two forces to the model. For every FEA (finite element analysis) program, a restraint is needed. That said, the equivalent situation to squeezing an object is to apply one of the forces and restrain the other side. The program does this by choosing a restraint based on the orientation of up. It is important to know where the restraint is, because this will impact the results in a way that may render the solution useless.\\ | **Important note:** It is very important to realize that this scenario doesn’t actually apply two forces to the model. For every FEA (finite element analysis) program, a restraint is needed. That said, the equivalent situation to squeezing an object is to apply one of the forces and restrain the other side. The program does this by choosing a restraint based on the orientation of up. It is important to know where the restraint is, because this will impact the results in a way that may render the solution useless.\\ | ||
^ Up| +/- X| +/- Y| +/- Z| | ^ Up| +/- X| +/- Y| +/- Z| | ||
^ Restraint | +/- Y| +/- X| +/- X|\\ | ^ Restraint | +/- Y| +/- X| +/- X|\\ | ||
To figure out how the model will be run when you change the angle, find which force of the pair is the actual applied force and which force of the pair is really the restraint. Now, as you change the angle that the forces are applied on, this will change the angle of the restraint. So if you define +Z to be up, the initial force will be on the -X side pointing to the +X side. This means the restraint is on the +X side. When you rotate the force 90 degrees, the force will be applied on the -Y face and the restraint will be on the +Y face.\\ | To figure out how the model will be run when you change the angle, find which force of the pair is the actual applied force and which force of the pair is really the restraint. Now, as you change the angle that the forces are applied on, this will change the angle of the restraint. So if you define +Z to be up, the initial force will be on the -X side pointing to the +X side. This means the restraint is on the +X side. When you rotate the force 90 degrees, the force will be applied on the -Y face and the restraint will be on the +Y face.\\ | ||
- | **Usefulness: | + | **Usefulness: |
+ | {{ : | ||
[[#Quick Scenarios|Back to Top]] | [[#Quick Scenarios|Back to Top]] | ||
=====Push===== | =====Push===== | ||
- | **Intro:** One force acting on the side of the model. This is a very general scenario with many applications.\\ | + | **Intro:** One force acts upon the side of the model, and the bottom faces are restrained. This is a very general scenario with many applications.\\ |
- | **Controls: | + | **Controls: |
- | **Usefulness: | + | **Usefulness: |
+ | {{ : | ||
[[#Quick Scenarios|Back to Top]] | [[#Quick Scenarios|Back to Top]] | ||
=====Bend===== | =====Bend===== | ||
- | **Intro:** This scenario applies torques to opposite sides of the model. This causes the model to either elongate or bend, depending on the application.\\ | + | **Intro:** This scenario applies |
- | **Controls: | + | **Controls: |
**Usefulness: | **Usefulness: | ||
+ | {{ : | ||
[[#Quick Scenarios|Back to Top]] | [[#Quick Scenarios|Back to Top]] | ||
=====Twist===== | =====Twist===== | ||
- | **Intro:** Twisting is when a rotating force (a torque) is applied to one of the object’s faces.\\ | + | **Intro:** Twisting is when a rotating force (a torque) is applied to one of the object’s faces. In this case, the bottom plane is restrained while a torque is applied to the top surface of the model. \\ |
- | **Controls: | + | **Controls: |
- | **Usefulness: | + | **Usefulness: |
+ | {{ :wiki:id:twist.png? | ||
[[#Quick Scenarios|Back to Top]] | [[#Quick Scenarios|Back to Top]] | ||
~~SP~~ | ~~SP~~ | ||
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====== Related Tutorial Videos ====== | ====== Related Tutorial Videos ====== | ||
- | <WRAP half column> | + | Watch this beginner' |
- | Watch this beginner' | + | |
- | + | ||
- | {{youtube> | + | |
- | </WRAP> | + | {{youtube>IWOZrrKWSoc? |
+ | |||
[[#Quick Scenarios|Back to Top]] | [[#Quick Scenarios|Back to Top]] | ||
wiki/id/quick_scenarios.1535051920.txt.gz · Last modified: 2018/08/23 13:18 by mike