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wiki:id:advanced_scenario [2018/08/27 12:41] mikewiki:id:advanced_scenario [2023/02/20 16:04] (current) michael
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 ======Stress Scenario====== ======Stress Scenario======
-The Stress Scenario tab can be accessed by clicking “Stress” on the main “Scenario Setup” menu. For this case, the user has full freedom to apply loads and restraints to any face.\\ +The Stress Scenario tab can be accessed by clicking “Stress” on the main “Scenario Setup” menu. For this case, the user has full freedom to apply loads and restraints to any face. For simpler setups where Intact does most of the work, see the **[[http://www.intact-solutions.com/learning/doku.php?id=wiki:id:quick_scenarios|quick scenarios]]** page. To learn about vibration scenario setup, visit **[[http://www.intact-solutions.com/learning/doku.php?id=wiki:id:vibration_scenario| vibration scenarios]]**.\\ 
-{{ :wiki:id:stress_1.png?direct&400 |}}+{{ :wiki:id:stress_1.png?direct&400|}}
  
   - Under the Physics tab, click the drop down arrow of the **Apply Physical Conditions** box. This drop down menu includes all of the restraint and load options that can be applied.    - Under the Physics tab, click the drop down arrow of the **Apply Physical Conditions** box. This drop down menu includes all of the restraint and load options that can be applied. 
   - Select at least one load and one restraint to apply to your model. Restrained faces cannot move in any direction, and serve to "anchor" the object in space. \\ //**Important Reminder**: In order to launch the simulation, at least one restraint and one load must be selected. //   - Select at least one load and one restraint to apply to your model. Restrained faces cannot move in any direction, and serve to "anchor" the object in space. \\ //**Important Reminder**: In order to launch the simulation, at least one restraint and one load must be selected. //
-  - Click **[Restrain selected faces]**\\ //This will bring you back to the main screen.//\\ +  - After specifying each load/restraint, click **[Save]**. 
-  - Click **[Add loads]** +  - Once you have specified all desired loads and restraints, click **[Simulate]** to begin the simulation. 
-  - Select the faces on the model to apply the load to +  - Check back once the simulation has finished to view your results! 
-  - Select a force type from the pull down menu and adjust settings to desired levels using the sliders. (See below for descriptions of the different force types)\\ //Note: The up/down arrows on the sliders can be used to get a more exact value.//\\ + 
-  - Click **[Done]** which will return you to the “advanced scenario tab”\\ //Note: A preview of the load you just added should be visible//\\ +
-  - Add additional loads or press **[Simulate]** to run the simulation+
  
-[[#Advanced Scenario|Back to Top]]+[[#Advanced Scenario|Back to Top]] 
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 +\\
 +======Force Types======
  
-=====Description of Force Types===== 
  
 +====Vector ====
  
-==== Vector ==== +This option places a [[https://en.wikipedia.org/wiki/Euclidean_vector|vector force]] on the faces you select. A vector is a force with a magnitude and direction. The force is distributed among all the selected faces.\\ 
- +* To select the face to apply the vector load to, simply click on the desired face on the object itself. To select faces with more precision, check the "Select one face at a time" box. \\ 
-This option places a vector force on the faces you select. The force is distributed among all the selected faces.\\ +To change the **magnitude** of this force, move the slider. You can also click the up/down buttons for a more exact reading, or type in the desired magnitude.\\ 
-To change the magnitude of this force, move the slider. You can also click the up/down arrows for a more exact reading.\\ +To change the **direction** of this force, move the X, Y, and Z Component sliders. You can also use the up/down buttons or text input to achieve the desired direction. For a visualization of the vector you just created, look at the coordinate system in the box at the lower right of the screen. \\ 
-To change the direction of this force, move the “polar angle” and “azimuthal angle” sliders and/or the up/down arrows. Refer to the following definitions of these angles:\\ +//Note: The X, Y, and Z directions do not change--regardless of what you chose to be the “updirection.//\\ 
-  * Polar Angle: angle measured from the z-axis in the xz plane +* Click the **[Save]** button to save your changes and continue setting up your simulation. 
-  * Azimuthal Angle: angle measured from the x-axis in the xy plane\\  +\\ 
-//Note: These definitions do not change--regardless of what you chose to be the “up direction.//\\ +\\ {{ :wiki:id:pressure.png?direct&350|}} 
-For a visualization of the vector you just created, look at the coordinate system in the box at the lower right of the screen.\\ +\\ 
-{{ :wiki:id:id13.png?600 |}} +[[#Advanced Scenario|Back to Top]]
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-<WRAP group> +\\ 
-<WRAP half column> +==== Pressure ==== 
-{{ :wiki:id:id14.png?250|}} +
-</WRAP> +
-<WRAP half column> +
-==== Pressure ==== +
-This option applies a pressure load to the selected faces. Note that positive pressures push into the selected faces while negative pressures pull. Use one of the sliders to adjust the magnitude. Notice that the “Pressure Magnitude” slider and “Resultant Force” slider move together. This is because the two values are inherently coupled by definition: the resultant force equals the pressure times the area of application.+
  
-[[#Advanced Scenario|Back to Top]] +This option applies a [[https://en.wikipedia.org/wiki/Pressure|pressure load]] to the selected faces. \\ 
-</WRAP> +* To select the face to apply the vector load to, simply click on the desired face on the object itself. To select faces with more precision, check the "Select one face at a time" box. \\ 
-</WRAP>+* To change the magnitude of the pressure, use the slider, +/- buttons, or type in the desired value. Note that positive pressures push into the selected faces while negative pressures pull. Notice that the “Pressure Magnitude” slider and “Resultant Force” slider move together. This is because the two values are inherently coupled by definition: the resultant force equals the pressure times the area of application. \\ 
 +* Click the **[Save]** button to save your changes and continue setting up your simulation  
 +\\ 
 +\\  
 +\\  
 +[[#Advanced Scenario|Back to Top]]  
 +\\ {{ :wiki:id:torque.png?direct&400|}}
  
  
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-<WRAP group> + 
-<WRAP half column>+\\ 
 +\\
 ==== Torque ==== ==== Torque ====
-This option applies a torque to the selected faces.\\ +This option applies a [[https://en.wikipedia.org/wiki/Torque|torque]] to the selected faces. Intact applies torque by specifying the torque magnitude, angle of the torque axis, and origin of the torque axis. Use the sliders to specify the exact torque required. \\ 
-Use the six sliders to specify the torque. See below for descriptions of what each slider does.+\\ 
 +Use the **torque magnitude** slider to change the torque magnitudeA positive torque signifies counter-clockwise rotation while a negative torque is clockwise. \\ 
 +* The **polar angle** is the angle measured from the z-axis in the xz plane \\ 
 +* The **azimuthal angle** is the angle measured from the x axis in the xy plane\\ //**Note**: the angle changes are shown on both the vector in the model and the vector in the coordinate system box. // \\ 
 +* Change position of torque axis origin along x axis \\ 
 +* Change position of torque axis origin along y axis \\ 
 +* Change position of torque axis origin along z axis\\ //**Note**: changes in the torque axis origin position appear on the model vector but not the coordinate system vector//
  
-  - Use this slider to change the torque magnitude. A positive torque signifies counter-clockwise rotation while a negative torque is clockwise.\\  \\ **Sliders 2-6 are for specifying the torque axis location and direction.** +\\
-  -  Polar angle--angle measured from the z-axis in the xz plane +
-  - Azimuthal Angle--angle measured from the x axis in the xy plane\\ //Note: the angle changes are shown on both the vector in the model and the vector in the coordinate system box.// +
-  - Change position of torque axis origin along x axis +
-  - Change position of torque axis origin along y axis +
-  - Change position of torque axis origin along z axis\\ //Note: changes in the torque axis origin position appear on the model vector but not the coordinate system vector.// +
-</WRAP> +
-<WRAP half column> +
-{{:wiki:id:id15.png?250x350|}}\\ +
-</WRAP> +
-</WRAP> +
-{{:wiki:id:id16.png?800|}}\\+
  
 [[#Advanced Scenario|Back to Top]] [[#Advanced Scenario|Back to Top]]
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-{{ :wiki:id:id17.png?250|}} 
 ==== Gravity ==== ==== Gravity ====
-The final advanced load option is gravity. Considering the mass of the model, the force due to gravity will be computed and applied to the model. No special options are available for this load case. Simply click **[Add Gravity]**.+{{ :wiki:id:gravity_stress.png?direct&400|}} 
 +The final advanced load option is gravity. The force due to gravity will be computed by Intact and applied to the model. No special options are available for this load case. Simply specify the "up" direction and hit the **[Save]** button.
  
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 <WRAP half column> <WRAP half column>
-{{youtube>large:mp3aMt7sYP0}}+{{youtube>qHOhXz5miTY?large}}
 </WRAP> </WRAP>
  
  
wiki/id/advanced_scenario.1535395286.txt.gz · Last modified: 2018/08/27 12:41 by mike