wiki:id:advanced_scenario
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- | ======Advanced | + | ~~CLOSETOC~~ |
- | {{ : | + | {{TOC: |
- | The Advanced | + | \\ |
+ | ======Stress | ||
+ | The Stress | ||
+ | {{ : | ||
+ | - Under the Physics tab, click the drop down arrow of the **Apply Physical Conditions** box. This drop down menu includes all of the restraint and load options that can be applied. | ||
+ | - Select at least one load and one restraint to apply to your model. Restrained faces cannot move in any direction, and serve to " | ||
+ | - After specifying each load/ | ||
+ | - Once you have specified all desired loads and restraints, click **[Simulate]** to begin the simulation. | ||
+ | - Check back once the simulation has finished to view your results! | ||
+ | |||
- | - Click **[Add restraints]** | + | [[#Advanced Scenario|Back to Top]] |
- | - Select the faces you wish to restrain on the model (they will become highlighted in orange)\\ //Note: Restrained faces cannot move in any direction (ie. fully restrained)// | + | ~~SP~~ |
- | - Click **[Restrain selected faces]**\\ //This will bring you back to the main screen.// | + | ~~SP~~ |
- | - Click **[Add loads]** | + | \\ |
- | - Select the faces on the model to apply the load to | + | \\ |
- | - Select a force type from the pull down menu and adjust settings to desired levels using the sliders. (See below for descriptions of the different force types)\\ //Note: The up/down arrows on the sliders can be used to get a more exact value.//\\ | + | ======Force Types====== |
- | - Click **[Done]** which will return you to the “advanced scenario tab”\\ //Note: A preview of the load you just added should be visible//\\ | + | |
- | - Add additional loads or press **[Simulate]** to run the simulation | + | |
+ | |||
+ | ====Vector ==== | ||
+ | |||
+ | This option places a [[https:// | ||
+ | * To select the face to apply the vector load to, simply click on the desired face on the object itself. To select faces with more precision, check the " | ||
+ | * To change the **magnitude** of this force, move the slider. You can also click the up/down buttons for a more exact reading, or type in the desired magnitude.\\ | ||
+ | * To change the **direction** of this force, move the X, Y, and Z Component sliders. You can also use the up/down buttons or text input to achieve the desired direction. For a visualization of the vector you just created, look at the coordinate system in the box at the lower right of the screen. \\ | ||
+ | //Note: The X, Y, and Z directions do not change--regardless of what you chose to be the “up" direction.// | ||
+ | * Click the **[Save]** button to save your changes and continue setting up your simulation. | ||
+ | \\ | ||
+ | \\ {{ : | ||
+ | \\ | ||
+ | [[#Advanced Scenario|Back to Top]] | ||
~~SP~~ | ~~SP~~ | ||
+ | ~~SP~~ | ||
+ | |||
+ | \\ | ||
+ | ==== Pressure ==== | ||
+ | |||
+ | This option applies a [[https:// | ||
+ | * To select the face to apply the vector load to, simply click on the desired face on the object itself. To select faces with more precision, check the " | ||
+ | * To change the magnitude of the pressure, use the slider, +/- buttons, or type in the desired value. Note that positive pressures push into the selected faces while negative pressures pull. Notice that the “Pressure Magnitude” slider and “Resultant Force” slider move together. This is because the two values are inherently coupled by definition: the resultant force equals the pressure times the area of application. \\ | ||
+ | * Click the **[Save]** button to save your changes and continue setting up your simulation | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | [[#Advanced Scenario|Back to Top]] | ||
+ | \\ {{ : | ||
+ | |||
+ | |||
~~SP~~ | ~~SP~~ | ||
~~SP~~ | ~~SP~~ | ||
- | =====Description of Force Types===== | ||
- | ==== Vector | + | \\ |
+ | \\ | ||
+ | ==== Torque | ||
+ | This option applies a [[https:// | ||
+ | \\ | ||
+ | * Use the **torque magnitude** slider to change the torque magnitude. A positive torque signifies counter-clockwise rotation while a negative torque is clockwise. \\ | ||
+ | * The **polar angle** is the angle measured from the z-axis in the xz plane \\ | ||
+ | * The **azimuthal angle** is the angle measured from the x axis in the xy plane\\ //**Note**: the angle changes are shown on both the vector in the model and the vector in the coordinate system box. // \\ | ||
+ | * Change position of torque axis origin along x axis \\ | ||
+ | * Change position of torque axis origin along y axis \\ | ||
+ | * Change position of torque axis origin along z axis\\ //**Note**: changes in the torque axis origin position appear on the model vector but not the coordinate system vector. // | ||
- | This option places a vector force on the faces you select. The force is distributed among all the selected faces.\\ | + | \\ |
- | To change the magnitude of this force, move the slider. You can also click the up/down arrows for a more exact reading.\\ | + | |
- | To change the direction of this force, move the “polar angle” and “azimuthal angle” sliders and/or the up/down arrows. Refer to the following definitions of these angles:\\ | + | |
- | * Polar Angle: angle measured from the z-axis in the xz plane | + | |
- | * Azimuthal Angle: angle measured from the x-axis in the xy plane\\ | + | |
- | //Note: These definitions do not change--regardless of what you chose to be the “up direction.”// | + | |
- | For a visualization of the vector you just created, look at the coordinate system in the box at the lower right of the screen.\\ | + | |
- | {{ : | + | |
+ | [[#Advanced Scenario|Back to Top]] | ||
+ | ~~SP~~ | ||
+ | ~~SP~~ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | ==== Gravity ==== | ||
+ | {{ : | ||
+ | The final advanced load option is gravity. The force due to gravity will be computed by Intact and applied to the model. No special options are available for this load case. Simply specify the " | ||
- | <WRAP group> | + | ---- |
- | <WRAP half column> | + | |
- | {{ : | + | |
- | </ | + | |
- | <WRAP half column> | + | |
- | ==== Pressure ==== | + | |
- | This option applies a pressure load to the selected faces. Note that positive pressures push into the selected faces while negative pressures pull. Use one of the sliders to adjust the magnitude. Notice that the “Pressure Magnitude” slider and “Resultant Force” slider move together. This is because the two values are inherently coupled by definition: the resultant force equals the pressure times the area of application. | + | |
- | </ | + | |
- | </ | + | |
- | <WRAP group> | + | ===== Related Tutorial Videos ===== |
- | <WRAP half column> | + | |
- | ==== Torque | + | |
- | This option applies a torque to the selected faces.\\ | + | |
- | Use the six sliders to specify the torque. See below for descriptions of what each slider does. | + | |
- | - Use this slider to change the torque magnitude. A positive torque signifies counter-clockwise rotation while a negative torque is clockwise.\\ | ||
- | - Polar angle--angle measured from the z-axis in the xz plane | ||
- | - Azimuthal Angle--angle measured from the x axis in the xy plane\\ //Note: the angle changes are shown on both the vector in the model and the vector in the coordinate system box.// | ||
- | - Change position of torque axis origin along x axis | ||
- | - Change position of torque axis origin along y axis | ||
- | - Change position of torque axis origin along z axis\\ //Note: changes in the torque axis origin position appear on the model vector but not the coordinate system vector.// | ||
- | </ | ||
<WRAP half column> | <WRAP half column> | ||
- | {{: | + | {{youtube> |
</ | </ | ||
- | </ | ||
- | {{: | ||
- | |||
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- | {{ : | ||
- | ==== Gravity ==== | ||
- | The final advanced load option is gravity. Considering the mass of the model, the force due to gravity will be computed and applied to the model. No special options are available for this load case. Simply click **[Add Gravity]**. | ||
wiki/id/advanced_scenario.1499879762.txt.gz · Last modified: 2017/07/12 11:16 by claire